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Brand | BFG Tech |
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Model | BFGW68256GTOCXV |
Interface | PCI Express x16 |
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Chipset Manufacturer | NVIDIA |
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GPU | GeForce 6800GT |
Core Clock | 370MHz |
PixelPipelines | 16 |
Effective Memory Clock | 1000 MHz |
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Memory Size | 256MB |
Memory Interface | 256-Bit |
Memory Type | GDDR3 |
DirectX | DirectX 9 |
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OpenGL | OpenGL 1.5 |
D-SUB | 1 x D-SUB |
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DVI | 1 x DVI |
TV-Out | S-Video Out |
VIVO | No |
Tuner | None |
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RAMDAC | 400MHz |
Max Resolution | 2048 x 1536@85Hz |
SLI Support | SLI Ready |
Cooler | Single Fan |
Operating Systems Supported | Windows 2000/XP |
System Requirements | Intel PentiumIII, AMD Duron or Athlon class processor or higher 128MB of RAM CD or DVD-ROM drive 35MB available hard disk space (50MB for full installation) Microsoft Windows XP A minimum 300W system power supply A PCI Express compliant motherboard. Two available hard disk drive power dongles (smaller floppy disk drive connector is not sufficient) |
Features | NVIDIA CineFX 3.0 Technology Powers the next generation of cinematic realism. Full support for Microsoft DirectX 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture delivers faster and smoother gameplay. 64-Bit Texture Filtering and Blending Based on the OpenEXR technology from Industrial Light and Magic, NVIDIA's 64-bit texture implementation sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending. NVIDIA UltraShadow II Technology Enhances the performance of bleeding-edge games, like id Software's Doom III, that feature complex scenes with multiple light sources and objects. Second-generation technology delivers more than 4X the shadow processing power over the previous generation. Superscalar 16-pipe GPU Architecture Delivers 8x the shading power of previous generation products for screaming gaming performance. Intellisample 3.0 The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern. Vertex Shaders 3.0 Pixel Shaders 3.0 |
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Package Contents | Power Cable DVI-CRT Adapter Manual |
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Date First Available | April 27, 2005 |
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