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7 Wonders lasts three ages. In each age players receive seven cards from a particular deck choose one of those cards then pass the remainder to an adjacent player as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed and the process repeats until players have six cards in play from that age. After three ages the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and othe
Pros: Very fast paced game, great for anyone who is teaching or learning about ancient mythology.
Cons: On its own it is very simple. The expansion Leaders makes it a little more interesting
Other Thoughts: Spend some time getting familiar with the rules.
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