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In Sid Meier's Civilization: The Board Game - Wisdom and Warfare six new civilizations join in the battle for supremacy: Aztecs English French Japanese Mongols and Zulu ? each with its own special powers. Along with the new civilizations comes new technologies relics wonders and culture cards. An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards a battle's winner is determined by comparing the total health minus the wounds of each side plus any combat bonuses. Even if you can't completely kill a unit damaging it will still have an effect on future turns. Wisdom and Warfare also provides the rules for a new city action Starting a Building Program which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt such as Rationalism and Organized Religion and these policies offer options and provide bonuses for long-ter
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