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Item#: 9SIA0YM0K08842

Monsters, Inc. Scream Team Training

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Product Information

Disney/Pixars Monsters, Inc. Scream Team Training CD-ROM recreates the feature film experience for kids, ages four and up, so younger gamers can delve into activities and games with the characters they like best. Kids play as one of six monsters, and Monsters, Inc.s newest employee. Their goal is to become Top Scarer by the end of the game.
Ten challenging activities, each hosted by a different monster and featuring 30 different game levels (for a total of 300 levels!), involve kids in the exciting day-to-day life at Monsters, Inc. As they play, they can even strive to become Employee of the Day, Month or Year, an important feat in the Monsters, Inc. world.

Product Features

Roz keeps a watchful eye over players as they file paperwork. Folder contents are organized by placing colored paper in the order that matches the colored dots listed on the folder. Once the papers are in the proper sequence, they will file into the folder.

The Mail Room:
Mike helps players in a sorting-game frenzy to getall the mail into the proper employee mailboxes before the clock hits 9 a.m.

Day Care Center:
Sulley guides players through this game of logicand memory. Monsters are either frowning or in full-blown crying mode.Players must bring babies to a content, happy or sleepy state by connectingthe correct toy with the right baby.

Lunch Room:
Sulley oversees players in a crazy arcade game offeeding hungry monsters in the Monsters, Inc. cafeteria. Players mustcorrectly serve up food items and daily specials for each monster based onthe lunch-order ticket presented. Trays will continue to stack up as orderscome in, so time is of the essence.

Parking Lot:
Mike assists players in the ultimate valet parkingexperience. As the official company valet, players must park all the cars inthe parking lot before the 9 a.m. whistle blows. With some cars alreadyparked, players must maneuver through a grid-like puzzle of obstacles tocreate an orderly parking lot.

Door Vault:
Sulley is in a race against the clock and Randall tocatch Boo who is lost in the Door Vault (the area with hanging doors thatmove across the screen). Players jump from door to door while avoidingfalling toxic socks to find Boo and return her to her bedroom.

Try Out Room:
Sulley guides players through their firstScarer training session in this scare-simulation game. With only aflashlight to guide them, wanna-be Scarers are challenged to move quietlyacross a completely dark bedroom full of obstacles like roller skates, toysand sleeping cats all without waking the sleeping Audio-Animatronicchild.

Scream Collection:
Mike coaches players to collect screams by filling each canister with the correct sound all without overfilling and exploding the canisters.

Door Transport:
Sulley assists players as they match doors to theappropriate countrys flag.

Canister Storage Room:
Players try to organize a storage areaoverfilled with scream canisters to make sense of this messy room. Rozsupervises as the evil Randall drops new canisters into the room below.Players clean up the room by matching similar canisters and making themdisappear.

System Requirements

Windows 95, 98, Me
Pentium class processor, 200 MHz or faster
32 MB of RAM or greater
60 MB free uncompressed Hard Disk space
8X CD-ROM drive
16-bit DirectX compatible Sound Card
DirectX 8 (included on CD)

Macintosh Requirements

OS 8.6 through OS X
iMac or G3 233 MHz or faster processor
32 MB of RAM or greater
640 x 480 16-bit color, DirectX 8 compatible 2 MB Video Card
QuickTime 5 (included)
Optional: Java compatible Web Browser (e.g., Internet Explorer or Netscape Navigator 4.0 or later)
640 x 480 thousands of video display
8X CD-ROM drive

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Item#: 9SIA0YM0K08842
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