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It's only problem is being compared to the first
This review is from: Okamiden Nintendo DS Game CAPCOM
Pros: The stylus interface is used with great ease, far easier than on the Wii or PS2. It doesn't quite simulate the elegant strokes of a calligraphy brush. However, when you get to a point where you can pull off the brush techniques with a certain flare, it makes the game far, far more enjoyable.
Cons: As I mentioned, the DS has put certain limitations on Okamiden. The land just doesn't feel as expansive as the first, something largely due to each region being broken up into separate areas, each requiring a short load. The dungeons have the same problem, and while they fit a fair amount of stuff on the DS screen for each room, most of the environments still have a sort of claustrophobic feel. Credit where it's due, the developers did their level best with the hardware, and the claustrophobia is only apparent if you've played the first game.
Other Thoughts: The difficulty in combat and puzzle-solving is steady as you progress, though there seems to be a bit of a spike near the end, largely due to Chibiterasu's slightly limited mobility. Jumping or dodging away from attacks isn't always effective if combat becomes hectic.
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