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BioShock® Infinite is a first-person shooter like you've never seen. Just ask the judges from E3 2011, where the Irrational Games title won over 85 editorial awards, including the Game Critics Awards' Best of Show. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond - one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with what Game Informer called "An amazing experience from beginning to end."
The City of Columbia was built by the US Government in the late 1800s to serve as a floating world's fair. The city was sent to travel from continent to continent and show the rest of the world the success of the American experiment. Unknown to most, Columbia was also a "death star," secretly packed with weaponry. Political strife caused Columbia to secede from America and the city disappeared. No one knows how to get to Columbia.
The Sky-Lines were initially built as a means for shipping and moving cargo in Columbia, but the city's youth quickly found a way to use them as a death-defying means of movement. As the struggle between factions in Columbia intensified, they become not only a method of transportation but also a facilitator of combat. In the second BioShock Infinite gameplay demo, you saw Booker maneuver through a system of interweaving Sky-Lines to outwit and outmaneuver his foes.
You play Booker DeWitt, a former Pinkerton detective. Faced with mounting debts, you are forced to take one last job: you must travel to the missing city of Columbia to find a young woman and bring her safely out of the city.
Elizabeth has been imprisoned in Columbia since childhood. All she knows about the world are her rooms and her jailer, a massive creature known as Songbird. Finally freed by Booker DeWitt, Elizabeth finds herself lost in the city and troubled by many questions.
Songbird is the creature that serves as Elizabeth's jailer, protector and only companion. Once Booker frees Elizabeth, Songbird will do anything and everything to return Elizabeth to her prison.
This review is from: Bioshock Infinite Xbox 360 Game
Pros: The game was a great addition to the original Bioshock. Infinite has a great story line that kept me on the edge of my seat wanting to just keep going to that next check point. There are points in the game that really make you think about theory and philosophy. Overall a beautiful creation that will toss you through twists, turns, and emotional bends. Definite recommendation for anyone who loved Bioshock 1 or those who love a creative storyline. Without ruining the game, I would fair to say that it has great replay value.
Cons: I've seen complaints about the combat style, nothing really worth complaining about. It's a pretty standard FPS style, with a few adaptive NPC's you'll have to learn.
Other Thoughts: I see a few people talked about Bioshock 1 being great and Bioshock 2 being a fail -- Please keep in mind the originators of Bioshock 1 did not creat Bioshock 2. Completely different company.
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Worth The Wait
This review is from: Bioshock Infinite Xbox 360 Game
Pros: The Bioshock franchise -- the original and the sequel -- were stories of great and awful, sort of like the first two Halloween films and the third film, which was awful. The first Bioshock was incredible and a game-changer. It was not only riddled with eery, spine-chilling play, it had rewarding action, crisp, engaging graphics, and the environment/world which the game constructed was memorable well after we players completed the game itself. The sequel, unfortunately, fell completely flat and was a genuine waste of time, storage space and the aluminum/plastic on which the game's contents were burned/delivered.
Cons: None, really. My only real issue was the "video margins" -- it's not entirely clear how the lines bounding the vertical and horizontal axes should appear or should be adjusted, but the truth is you tinker a bit and then continue through the game. Not even worthy of complaint, frankly, but in the interest of fairness...
Other Thoughts: Worth the wait -- for those who haven't managed to fire up the original game, do yourselves a favor and get the original first. And do yourselves yet another favor once you've completed the first game and skip the sequel and go right into Infinite. And be glad you weren't forced to endure a silly sequel and so much time in between the original and this third amazing installment in this series.
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