The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic’s home planet, bursting with incredible rides and attractions. However, all is not as it seems as Dr. Eggman has abducted an alien race called Wisps and is harnessing their colorful energy to fuel a sinister plot. However, before Dr. Eggman completes his evil plans, Sonic discovers his mysterious theme park in space. When he arrives, Sonic finds he is also able to use these alien powers and is ready to help! Sonic will need all his speed and skill as he faces this test, but, empowered by the alien energy, it’s a test he’ll pass with flying colors!
Too fast on too small a screen
Pros: Sonic Colors is just that: It's Sonic, and it's colorful. The DS can't really produce the absolute prettiest graphics, but man, this game still looks pretty.
Cons: The DS screen, in a strict 2D environment (2.5D if you want to be picky) doesn't quite have enough room to give Sonic justice. It's a good thing that extra lives are given easily, because running around at mach 2 and NOT dying eventually becomes a combination of luck and the game taking its own measure to keep you from streaking into spikes/an enemy/a bottomless pit. Even so, successfully speeding from one end of the level to the other takes a certain amount of trial-and-error, good memory, twitch reflexes, and above all, patience.
Other Thoughts: I'm old-school. I have fond (read: frustrated into angrish) memories of Sonic 3 on the Genesis. This game has taken me back to those days (complete with angrish), with the new, fresh twist of the 2.5D. Also, the Sprites were kinda neat, and I wouldn't mind seeing them again.
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Pros: My grandson loves it.
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