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| Brand | AMD |
|---|---|
| Model | 100505066 |
| Interface | AGP 4X/8X |
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| Chipset Manufacturer | ATI |
|---|---|
| GPU | FireGL 9600 |
| PixelPipelines | 4 |
| Memory Size | 128MB |
|---|---|
| Memory Interface | 128-bit |
| Memory Type | DDR |
| DirectX | DirectX 9 |
|---|---|
| OpenGL | OpenGL |
| D-SUB | 1 |
|---|---|
| DVI | 1 |
| RAMDAC | 400 MHz |
|---|---|
| Analog Resolution | 2048 x 1536 |
| Cooler | With Fan |
| Operating Systems Supported | Windows XP/2000 & Linux |
| System Requirements | Intel Pentium 4/Xeon, AMD Athlon/Opteron or compatible CPU AGP 8X/4X bus 128MB of system memory (256MB or more recommended) Installation software requires CD-ROM drive 300 watt or greater power supply (recommended) |
| Features | Hardware acceleration of the following: Anti-aliased points and lines or full scene anti-aliasing (2X, 4X, 6X) 3D lines and triangles Stipple points Two-sided lighting Up to 8 light sources Directional and local lighting OpenGL overlay planes Occlusion culling 6 user defined clip planes OpenGL polymode functions 32-bit (24+8-bit stencil) Z Buffer Fast Z and color clears Full DX9 vertex shader support with 4 vertex units SmartShader 2.0: Programmable pixel and vertex shaders 16 textures per pass Pixel shaders up to 160 instructions with 32-bit floating point precision for each RGBA component Multiple render target support Shadow volume rendering acceleration High precision 10-bit per channel frame buffer support SmoothVision 2.0: 2X/4X/6X anti-aliasing modes High performance adaptive algorithm with programmable sample patterns 2X/4X/8X/16X anisotropic filtering modes Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options HYPER Z III: 3-level Hierarchical Z-Buffer with early Z test Lossless Z-Buffer compression (up to 24:1) Fast Z-Buffer Clear |
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| Package Contents | 100505066 User Manual Driver Disk DVI to VGA/D-sub Adapter |
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| First Listed on Newegg | September 09, 2003 |
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