Joined on 10/15/09
Not CoD, but then again, it's not supposed to be
Pros: -Explosives have almost no splash damage, meaning that very few matches end up in grenade spamming or noob tubing -*More* Realistic, so it takes very few bullets to kill, also it pays more to fire single shots or short bursts rather than spray-and-pray -Small maps mean you rarely have to go far to find an enemy (more of a BC2 comparison rather than CoD) -Score Streaks feel much more rewarding than kill streaks, causing more of a desire to get head-shots and melee kills -Graphics are optimized, running at all highs in 1920x1080 with a relatively old card (DirectX 10, but no AA)
Cons: -Very few maps lead to a very repetitious feeling -In the TDM equivalent spawn killing can become a problem -In the objective based mode moments can feel very 'bottle-necked', forcing the assaulting team to advance in a similar fashion to the Normandy Landing -Not very many guns, also only 3 classes -Some of the upgrades feel useless -Muzzle flash gives away your position almost the second you fire, meaning that you will often die the instant you begin shooting if you are on a ledge.
Overall Review: I haven't played the singleplayer, and don't plan on it. Also it should be noted that I initially only made the purchase for the Battlefield 3 Beta, however once I began playing I was surprised to find an enjoyable game. It has a feel that, while not straying too far from the CoD/BC vein, is very unique. While it is far from perfect, it certainly doesn't deserve the negative publicity, though I can't help but feel like it rarely does anything exceptional. At the end of the day, MoH's multiplayer is fun, and a nice diversion if you need a bit of a break from BC/CoD, but it will unlikely become the next big thing given the sheer lack of content, from maps to unlocks. -NOTE: I want to give it a 3.5, so I rounded up