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Oculus Go Standalone, All-In-One VR Headset - 64 GB

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  • Lightweight Headset - designed with innovative, breathable fabrics and injection foam molding developed for professional athletes
  • Wide Quad, Fast-Switch LCD - dramatically improves visual clarity and reduces screen-door effect
  • Next-generation Oculus Lenses - offering a wide field of view with significantly reduced glare
  • Integrated Spatial Audio - speakers built into the headset, transporting you straight into VR and making the headset easy to share with someone else
  • Standalone VR - no additional devices required while in VR (Oculus Go requires the Oculus Companion App, downloadable from the iOS and Android store on a smartphone)

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  • Overview
  • Specifications
  • Warranty & Returns
  • Reviews
oculus
oculus
oculus

Immersive Standalone VR

Dive in to VR effortlessly - no wires or PC needed. The all-in-one headset is ready anywhere you are.

oculus

Designed to Amaze

Bring the virtual world to life with crystal-clear HD optics, integrated spatial audio, and optimized graphics.

oculus

Intuitive Controller

Discover far-off worlds or find your favorite show - with the easy-to-use controller, where VR takes you is in your.

oculus

OCULUS APP

Your companion. Anytime, anywhere.

With the Oculus App you can download and discover the latest VR games, apps, and experiences. Simply connect your Oculus Go and phone to configure and customize your device with ease.

Download the App:

oculus

Discover Great Content

We've driven technological innovations forward to deliver a faster, sharper Oculus Home experience. Mobile VR has never looked better or performed this well.

oculus

Learn more about the Oculus VR GO 64 GB

General

|
Brand
Oculus
Model
GO 64 GB
Part
301-00104-01
Color
Grey

Package Contents

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Package Contents
VR Headset

Controller

Lanyard

Power Adapter (US Only)

USB Cable

AA Battery

Eyeglasses Spacer

Lens Cloth

Manual

Feature

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Feature
QHD High-Resolution Display

Built-in immersive Audio

VR Web Browser

3D Movies with Friends

360 Videos and Photos

Live Events and Concerts

Additional Information

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Date First Available
December 27, 2018
Warranty, Returns, And Additional Information
  • Return Policies*
    • Return for refund within: 30 days
    • Returns are subject to restocking fees and return shipping fees. Please click here to learn more about restocking fees and return shipping fees.
  • This item is covered by Newegg.com's International Order Return Policy.
  • *Subject to applicable law
Anonymous
Ownership: 1 month to 1 year
Verified Owner
4/ 5
Better than expected given the price point, and this is coming from a Valve Index owner 11/6/2019 10:07:13 PM

Pros: The oculus dash software is very good. The sheer combination of features just can't be beat. SteamVR can deliver you these features on an individual basis (provided you have a supporting headset), but cannot do it as quickly, conveniently, or as high of a quality. Passthrough on Oculus can be activated very quickly. Your virtual desktop is just a click or two away, comes up immediately, and captures at a high framerate in good quality. Getting back into your game after activating any one of these is a snap. On SteamVR, all of these functions are lesser, come with a loading time, and may even require an additional purchase of a third party app. Depending on what exactly you're switching between, you might even have to close your game or the third party app, making multi tasking more difficult. The dash software and all functions of the headset are responsive enough that I can put on my headset first, and then use the passthrough function to pick up my controllers, which makes adjusting the headset easier and less time consuming.

The touch controllers are excellent, even for large hands. The analog stick, buttons, and touch sensors are all extremely responsive and feel good to press. No issues with detecting where my fingers are, everything just works the way it's supposed to. Controllers come in at a good weight and I had zero problems playing a wide variety of games with them. I can hold them in my hands for hours and they never get tired.

Oculus has good market share and all of the best games are going to work with your headset. Legacy titles that are not aware of the Rift S will show you CV1 or "gen 1" touch prompts, which translate 1:1 to what your rift S controllers can do, so long as you can overlook the different model. For compatibility modes (using OpenVR/SteamVR to play a non-oculus API game), binding controls for games designed for Vive Wands can be tricky because the analog stick is not always a suitable trackpad replacement, but this is largely on a game by game basis and is not likely to come up with the games people are playing today.

Screen clarity is good, very little screen door effect. Visuals are super sharp, even text.

The headband is easy to put on and take off, especially if you're going to be sharing your headset with others. This is quite possibly the lowest possible friction solution.

The batteries are user replaceable. If they die in the middle of a session, you can pause your game (if the controller dying out didn't pause it for you), replace them, and get back into the action quickly. You never have to think about charging the controllers, and there's literally zero risk of a battery going flat halting your session for an entire day. Not building a battery in means the controllers are also never at risk of becoming paperweights because the non-serviceable battery died out.

Glare and "rays" are manageable. Compared directly to the index, the Rift S has less of both.

Glasses fit well inside the headset, and even after weeks of use from my wife that is using larger glasses with a metal semi-rimless frame, there's not a single scratch on either lens.

Cons: The built in audio is bad. We're talking smart phone speaker levels of bad. It's got a good range for spoken dialogue, but bass is entirely absent. This may be good enough for many game experiences, but if you specifically plan to play beat saber or happen to enjoy high quality audio, you're going to want to use headphones, which adds another layer of friction to starting up VR and can reduce comfort / the length of play sessions.

The contrast and color depth feel lacking, but I specifically notice this problem because I have a long history of using VA monitors (known for their excellent contrast ratios) and OLED TVs (which have perfect blacks). It's definitely off-putting in horror game experiences, but feels less problematic and not that noticeable in a more balanced game experience. No Man's Sky, Beat Saber, Job Simulator, and GORN are all immersive and appear to have good blacks when and where appropriate due to the fact that these games in particular rarely present you with a full or nearly-full black screen.

The IPD is not adjustable, and if you are too far outside the range of the fixed IPD, you're going to have a bad time. The closer you are to 63.5, the better your FOV will be, the more edge to edge clarity you'll have, and fewer stereo image overlap problems you'll have (ie: One eye receiving blur or distortion where another one is not, mostly visible when looking at the edges of the screen, this resolves poorly and can give you headaches or fatigue)

The halo style headband is easy to use, but it can be uncomfortable. Often, you must choose between maximum FOV/visual clarity or maximum comfort. If I really cinch it up tight I can get amazing clarity (near edge to edge) and good FOV, but it feels like it's compressing my skull at that point and I can't play for long. If I loosen it up too much, the headset can wobble which is disorienting if I look quickly to the left or right. Finding a good balance can be tough sometimes, but this matters less if you only play VR for an hour or so.

The Rift S uses the USB port to transmit audio, tracking data, and receive all the power the display, speakers, and other components need to function. This will quickly expose any shortcomings in your USB chipsets, either built into your motherboard or in any add-on cards you have. This can express itself in a variety of ways, either through popping audio, headset jitter, loss of tracking, camera blackouts in passthrough mode, or a total headset crash, requiring you to restart the oculus software. It all really depends on exactly how far out of spec the USB port is. Troubleshooting this can be a nightmare, and add-on cards don't always fix this, or can just present a similar level of problems just in a different way (maybe you don't get jitter anymore, but you get more audio popping)

The face gasket is removable, but not replaceable. If it has any anti-bacterial properties at all, they're lacking. If you plan to work out in this thing, it's going to get funky. The padding in the headband is not easily cleaned either, because even if you detach the display portion, you can't just rinse it - the speaker components are inside of it. You can wipe it down, but this will only help so much.

The batteries are user replaceable. This means an additional expense in the form of high quality batteries you can recharge, or an ongoing expense for disposable batteries. While having a battery you can replace does mean the controllers will never become paper weights, dumping disposable batteries can be hazardous and not everyone has the means to recycle or dispose of them properly. This is a hidden cost either way.

Compatibility with non-oculus games feels tenuous. A single toggle in the software "allow unknown sources" is all that lets you play games that aren't launched or purchased from the oculus store. Technically, they can disable this at any time and you'd have little recourse. They don't have a good reason to do this, but they can. Technically, Valve could do this with the Vive or Index as well, as the headsets simply don't function without their respective proprietary software, but given the business practices of Facebook (which owns Oculus), it feels more in the realm of possibility that they'd engage this kill switch some day.

There is no upgrade path to full body tracking. Your interactions with games will always be limited by what is possible with tracking your head and the function of the controllers. This is a pretty big drawback for anyone interested in engaging with full body tracked content, like VRchat.

Overall Review: Speaking as someone that has purchased both a Valve Index and a Rift S for my household, I am finding myself quite envious of the touch controllers and the oculus dash software. SteamVR and the friction of everything that's not just "launch a game" in SteamVR makes me miss the Rift S as my primary headset more and more by the day, and this is coming from someone with an IPD of 66.5, outside the ideal range of the Rift S.

I would say that the software experience of Oculus is vastly superior to SteamVR, and the ease of use is definitely much better, which makes it easier to jump in and out of VR, or briefly engage with the virtual desktop to use the computer without taking the headset off. The controllers are also excellent and make playing games feel very nice. The headset hardware itself is lacking, which detracts from the experience. If the Rift S were a slightly more premium product (better built in audio, better screen with a mechanical IPD adjustment, external power source to reduce likelihood of USB related problems), it would be an immediate and obvious recommendation. As it exists now, it comes with several compromises which require a lot of research, thought, and possible demo time to determine what you actually prefer.

Did you find this review helpful?
Ownership: 1 week to 1 month
Verified Owner
5/ 5
Oculus Rift S- Beyond Expectations 11/5/2019 11:55:25 AM

Pros: Really easy to set up, excellent image clarity, 3D effect is engaging and attractive. Runs on a 2 year old gaming pc pretty well too.

Cons: It can get a bit stuffy and foggy, suggest that the room you use it in is on the cool side especially if it’s a physical game.

Overall Review: Having paused for a while until the VR head sets get better I happy to have joined back in, this is a great unit from a performance and price point of view, well ahead of others. No regrets just not enough time to play!

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Anonymous
Ownership: 1 month to 1 year
Verified Owner
4/ 5
Great little headset but not perfect 9/27/2019 6:03:45 AM

Pros: Convenient plug and play action
Inside out tracking so no lighthouses needed!
Easy to setup and use software
Display port connector

Cons: Foam around headband and face deteriorates quickly with prolonged use
Feels like looking through toilet paper rolls due to low FOV

Overall Review: It's a great starter headset for someone looking to dip their toes into the world of VR but it will leave you longing for more. I ended up giving this to my son when I upgraded to a valve index which is considerably better albeit more than twice the cost of the rift s. But you get what you pay for.

Did you find this review helpful?
Ownership: 1 week to 1 month
Verified Owner
5/ 5
Good product 9/12/2019 7:35:19 PM

Pros: Tracking and room scale is fast and accurate.
Nice image quality.
Compatible with steam.

Cons: You need a Good gaming pc. If not, take the quest version.

Overall Review: I recommend two AA 2500mah rechargeable battery for controler.

0 out of 1 people found this review helpful. Did you?
Anonymous
Ownership: 1 week to 1 month
Verified Owner
5/ 5
Best bang for the buck 9/1/2019 2:11:06 AM

Pros: -Cheap as heck compared to the competitors.
-Very immersive, virtually no screen door effect. So immersive, it freaked out my mom.
-Can run most games.

Cons: -Software can be finicky. You may need to re-calibrate your gear once in a while. Have already had to repair the installation.

Overall Review: Very happy with the purchase. Would recommend.

Did you find this review helpful?
Ownership: 1 day to 1 week
Verified Owner
2/ 5
Took two days for trouble shootings and enjoyed only 2 hours then it won't work again. 8/31/2019 11:12:24 AM

Overall Review: I consider myself not a tech beginner. I built several mining rigs in the past and I am familiar with the trouble shooting process. But I never expect I would took hours for trouble shootings a VR headset including incompatible usb 3.0 issue, losing tracking and software restart required loop. I did bought a dedicated pcie usb 3.0 card eventually which costs me extra 47 bucks . But still have to spend time on figuring out the right asmedia drivers otherwise I got constantly blue screen. After I finally solved the usb issues the oculus software just asked me to restart it forever. And this time I decided not to spend anytime on it. Before that the headset lost tracking for no reason no matter I restart the pc or the software there is always something wrong in the screen.

Me and my wife just could not believe this is a product made by a well established company. During the search I found many people had the same issues as me. After all, I returned the headset and I will wait for the HTC cosmos. I will never touch any products from this company.

0 out of 2 people found this review helpful. Did you?
Ownership: 1 month to 1 year
Verified Owner
2/ 5
Tracking is Horrible. Especially for Beat Saber 8/30/2019 9:55:41 PM

Pros: The headset is a decent resolution at least.
Also, the ease of access is amazing. True wireless!

Cons: I'm not sure if I got a defective unit. My tracking is awful. I can't score higher than an A on Expert Plus songs due to me constantly missing notes. I have multiple headsets, and will score S if I am playing on my Odyssey + even. The fact that the Oculus Quest has worse tracking than the Windows MR headsets is hilarious...

Overall Review: Tracking is awful. Avoid it

0 out of 1 people found this review helpful. Did you?
Ownership: 1 week to 1 month
Verified Owner
5/ 5
The Nintendo Switch of VR 8/5/2019 3:30:37 PM

Pros: Portable, Comfortable, well built.

Vr is finally convenient, I have a HTC VIVE and found myself just not using it because of the hassle of setting it up, clearing space, etc.

This solves that, the games like the nintendo switch, SHOW the down grade from being portable, BUT ITS PORTABLE!


I have been taken this to work, and on my lunch I sit in my car and watch Prime, or netflix like I am in a movie theater.

The games work well enough, you can tell its not PC graphics, but for fun VR you need mechanics not just graphics. Creed, Vader, Space Pirate Trainer, Robo recall, all amazing and fun games.

Cons: Its not PC powered, so temper expectation for games.
Media is amazing on it, from 3d vids, 360, or plain old netflix.

Overall Review: I bought it on a whim as a stop gap for the Valve index, but this little device surprised me.

For something I bought on a whim, its probably my favorite gaming purchase of the past year.

1 out of 4 people found this review helpful. Did you?
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