he journey to the tomb with the unsolvable riddle is light. The forest isn’t dense, and you haven’t run into any wild animals larger than a rabbit. You do notice a few Noke’s flying overhead, and you’re pleased to see them alive in their natural habitat instead of dead and pinned to a dissection tray like you normally did in school.
As you travel, your mind drifts back to Sasha and her group.
“What are you thinking about, Enchanter?” Alexle asks. The T-1 chassis strides next to you, studying your face.
“I’m not sure if Sasha is leading us into a trap,” you reply.
“Why did you trust her?”
Alexle’s question touches a growing concern you’ve had for some time. Your lack of experience interacting with people has made you a poor judge of character. “I didn’t say I trusted her,” you finally reply.
“Then why are we doing this?”
You sigh, hoping Alexle will understand your answer. “It’s complex. I wanted to help ease her suffering. I wanted to solve this riddle and be the first to do something. And…I just wanted to be spontaneous. I’ve spent so much time in laboratories being able to predict outcomes with relative certainty, and this was an opportunity to do something…unpredictable.”
“You would risk your life for that?”
“Apparently so.” Your answer surprises you. The more you think about this side quest, the more reckless it seems. You are acting on unverified information from a source you can’t be sure you can trust. Your pace slows, and the T-1 walks ahead of you. For a moment, there’s enough doubt in your mind that you feel the impulse to call this excursion off. But then the T-1 points.
“I see something,” Alexle announces. The doubt instantly clears, and you are recommitted to the task once again.
The tomb entrance is composed of giant crumbling bricks hewn from granite. Looking into the mouth of the entrance, you can see the ground slope downward into the earth and disappear into the darkness. Standing just outside of the entrance is a giant metal statue. The figure is sculpted to look like a soldier down on one knee with head bowed in deference. It’s covered in dirt and plant growth, hiding most of the intricate artistry and lifelike detail. You walk past it and enter the tomb.
A few paces in, you grab one of the unlit torches on the wall and light it with a simple cantrip. You hand it to the T-1 to illuminate the way forward. When you do so, you notice there are heavy vertical scrapes in the walls here. Following them to the ceiling, you see an outline of a giant square stone. No doubt, this is where the entrance closes once the riddle is spoken, just as Sasha explained. You feel better, knowing that Sasha told the truth, but you also feel unnerved staring at your possible doom.
You and the T-1 proceed further into the tomb. You notice fingernail scratches in the walls that were most likely left by previous victims in their last moments.
“Enchanter, look,” Alexle says. You look farther ahead and see a machine chassis standing in the passageway, lifeless. It has a similar humanoid design to your T-1, but it’s much older and less sleek. By its broad shoulders, oversized claws, and stout frame, this chassis was made for heavy-duty tasks like construction or possibly war. You approach to inspect it. Markings on its shoulder reveal that it is indeed a War Machine. It must have followed a Battle Enchanter. The War Machine’s Command Crystal is still intact.
“Alexle, why is this machine still here?”
“The enchanter for this machine has expired.”
Realizing, you ask, “Alexle, what happens to you when I…expire?”
The T-1 turns to face you. “Enchanter, you brought me into this realm. My existence is tied to your life. When you expire, I cease to exist.” You nod at this revelation and continue further into the tomb.
Eventually, you reach a large chamber where a giant stone sphinx dominates the center. Magical torches on the walls ignite automatically when you enter. Behind the sphinx appears to be a stone gate. You guess that it will open after solving the riddle. What disturbs you, however, are all of the lifeless chassis that litter the room. Some look humanoid. Others are simple geometric shapes. Some are made out of wood. As you pass them, you wonder how many enchanters just like you met their end in this tomb.
As you approach the sphinx, it seems to detect you.
“Answer my riddle,” it intones, “and you may pass to the treasure room. Fail, and your journey ends here.”
“Ask your riddle, sphinx,” you say bravely.
It clears its throat, then speaks again. “What occurs once in a minute, twice in a moment, but never in a thousand years?” You cock your head to one side in disbelief. Everyone knows the answer to this common riddle. Could it really be this easy?
Your thoughts are interrupted by the sound of machinery coming to life in the walls. The scraping of stone on stone echoing down the passageway means that the entrance is closing. A soft constant hiss above you announces the poisonous gas Sasha spoke of.
Incredulously, you answer, “The letter ‘M’.”
“Correct!” the sphinx replies. You wait a moment, but the poisonous gas continues to fill the room, and the stone at the entrance continues to descend.
“I said the letter ‘M’!” you shout.
“Correct!” the sphinx replies cheerily. Nothing changes, and you begin coughing on the gas. You look over at the treasure room door; it’s still closed. In that moment, you mind drifts back to your finals and how Wizard Granger’s puzzle cube wouldn’t open despite solving it. Your heart sinks to your stomach when you realize the problem.
“Broken trigger,” you mutter. You turn to the T-1 and give it a look of despair. “We’re doomed.”
“No,” Alexle replies, the ruby eyes of the T-1 flashing, “follow me, Enchanter!” The T-1 runs back to the passageway, and you do your best to keep up.
“What are you doing?” you yell.
“Being spontaneous!” Alexle yells back. You both reach the War Machine you passed earlier.
“Now what?” you ask between coughs. Suddenly, the T-1 throws you your pack and falls over, lifeless. Then the Command Crystal in the War Machine glows, and the chassis springs to life, albeit with loud squeaks coming from its joints.
“This way, Enchanter!” Alexle commands with a loud booming voice from the War Machine’s voice box. The War Machine charges ahead to the entrance. The stone has almost completely descended, blocking your escape, but the War Machine dives beneath it and braces the huge stone with its arms and chassis, preventing the stone from sealing you inside.
“Hurry Enchanter!” Alexle urges. You dive next to the War Machine and begin crawling underneath the stone. The machinery in the walls whines in protest, but you manage to get across without being crushed. You turn to the War Machine.
“Alexle! Give me your hand, and I’ll pull you across!” You extend an arm.
“Enchanter, you and I both know that is an impossibility.”
“Fine, then I’ll pull your Command Crystal.” You begin to venture back beneath the stone.
“No, Enchanter! If the crystal is pulled, I will no longer have control over this chassis, and we will both be crushed.” The War Machine chassis begins to fail as cogs and gears explode from joints, and the stone begins to descend once more.
“Alexle, listen to me. There aren’t any Command Crystals nearby to jump to! If yours breaks, then….” You can’t bring yourself to finish that sentence, and in that moment, you realize that Alexle is more than just a machine intelligence to you.
The War Machine studies your face and your agonized expression.
“Enchanter,” Alexle says, as the War Machine’s limbs give out, and the stone descends freely, “thank you for this gift of existence. Thank you for the opportunity to learn from you and to care for you. I…hope…you will say a toast to the memory of me.”
The Command Crystal suddenly shatters beneath the weight of the stone, and the War Machine is crushed flat with a deafening finality. You stay there, kneeling at the tomb entrance, with your mind swirling with emotions. You’re not sure if you should celebrate being alive or grieve the loss of Alexle.
After a time, you pick yourself up and shuffle back into the woods. You decide it’s best to avoid Sasha and her group, and you get back on the road to university.