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Quartermaster General: 1914 A Boardgame by Griggling Games 2-5 Players 90+ Mins Board Games for Family Game Night for Kids and Adults Ages 13+ - English Version

  • Quartermaster General: 1914 is a new, fast-paced game in the critically acclaimed Quartermaster General series, designed by Ian Brody, that pits the Central Powers against the Entente Powers.
  • Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.
  • In Quartermaster General: 1914, each power has its own unique deck of cards, with its own strengths and strategies, providing strong replayability as you try your hand at playing the different powers. Each card has two different uses: one when played, and another when prepared. On their turn, players can both play and prepare a card. They can also spend cards to draft more troops or use cards to subject their opponents to attrition.
  • Each Powers deck represents the resources of that player: digging too quickly through the deck in the early game might result in unsupported armies being swept away in the final rounds. This is worth it if a player can capture Berlin or Paris in 1915 - but if the gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding enough lead.
  • Quartermaster General: 1914 is a must-have for all fans of the Quartermaster General series, and for anybody looking for an accessible grand-strategy game on the Great War.
Choking Hazard Small parts. Not for children under 3 years.
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Quartermaster General: 1914 is a new, fast-paced game in the critically
acclaimed Quartermaster General series, designed by Ian Brody, that pits the
Central Powers against the Entente Powers. Based on the popular Quartermaster
General system, this card-driven wargame reflects the military, economic, and
political intrigue of the time.
In Quartermaster General: 1914, each power has
its own unique deck of cards, with its own strengths and strategies, providing
strong replayability as you try your hand at playing the different powers.
Each card has two different uses: one when played, and another when prepared.
On their turn, players can both play and prepare a card. They can also spend
cards to draft more troops or use cards to subject their opponents to
attrition. Each Power? s deck represents the resources of that player:
? digging? too quickly through the deck in the early game might result in
unsupported armies being swept away in the final rounds. This is worth it if a
player can capture Berlin or Paris in 1915 - but if the gambit fails, you may
have a tough road ahead. The game ends after 17 rounds of play, or earlier if
one side has a commanding enough lead.
Quartermaster General: 1914 is a must-
have for all fans of the Quartermaster General series, and for anybody looking
for an accessible grand-strategy game on the? Great War.?

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