|Features ||BODYCOUNT reboots the First Person Shooter with a single-minded focus on delivering best-in-class gunplay. Gamers will experience the intense satisfaction of spectacular close-quarters combat in a shreddable world as players and opponents tear through cover to execute explosive kills. The first game from Codemasters Guildford Studio, BODYCOUNT is being developed using the EGO Game Technology Platform, an evolution of the award-winning EGO engine. Ensnared in a clandestine global power struggle that rages under the cover of conventional war zones in Africa and Asia, players must eliminate a relentlessly evil enemy known only as The Target' on behalf of the Network'. After being dropped into chaotic areas of operations, gamers deploy a mouth-watering selection of contemporary firearms to tear through environments and enemies, chaining kills and earning power ups. Complimented by co-operative and multiplayer modes, BODYCOUNT will set new standards for intense, outrageous arcade action and put the fun back into the FPS.|
The gun, reloaded The core BODYCOUNT experience is all about the bullet and its impact on the game world. Whether it's the bone-jarring devastation caused by firing into an enemy or shredding scenery with a hail of bullets, the game perfectly crystallises the moment of pulling the trigger of contemporary weapons into a sensory overload of power, violence and exhilaration. Players will immerse themselves in a cinematic orgy of shooting and wanton destruction that sets new standards for the genre as BODYCOUNT blasts outrageous fire-fights and indulgent, spectacular action from both barrels.
Rip it up! Amplifying the core gunplay experience, BODYCOUNT's environment shredding technology lets players stamp their own unique footprint of destruction on the world, with unparalleled density and detail of shreddable elements.