News: Gaming life cycles are important to keep a track of. It sounds like Pokémon TCG Pocket may be in trouble.

The article reports that Pokémon TCG Pocket has seen both its player count and revenue fall roughly 50 % in recent months. GameRant article here. That kind of steep drop so soon after launch is alarming, especially for a product backed by a heavyweight IP like Pokémon. It suggests that the initial burst of hype and monetization is hard to sustain without continued innovation or engagement hooks that go deeper than just “open packs, collect cards.”


(photo: IGN Nordic)

Even though it’s been around for a while, Roblox continues to dominate in downloads. It’s still among the top mobile games globally. Read about it here on Sensor Tower. Honor of Kings, especially in China, this long-running MOBA continues to generate significant revenue and retains a large player base. It’s one of the steady “big hitters” in the mobile market.


(photo: Roblox / Xbox)

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I feel like if Pokemon TCG Pocket would add more things where you could play or do quests to open more packs would bring in more players or some back.

The entire Pokémon franchise has been cooked after ash left, and after… “The Game Concept” :skull: either way Pokémon just fell off.

Roblox fell off because they are supporting (shoot how do I say this in PG) uuuhh… People with “dark practices” over Schlep who is just trynna help the community be safer, along with also having bad recognition for having lots of e-daters, h4ckers, and being cringe.