The card supports DirectX 12 Ultimate and is based on the GA102 graphics processor in its GA102-200-KD-A1 variant. It is manufactured using an 8 nm process. This guarantees that GeForce RTX 3080 will support all current video games. Future video games will support hardware raytracing, variable-rate shading, and other features thanks to the DirectX 12 Ultimate capability. With a die area of 628 mm2 and 28, 300 million transistors, the GA102 graphics processor is a sizable chip. NVIDIA has disabled some shading units on the GeForce RTX 3080 in order to reach the product's target shader count, in contrast to the fully unlocked GeForce RTX 3090 Ti, which uses the same GPU but has all 10752 shaders enabled.
It has 96 ROPs, 272 texture mapping units, and 8704 shading units. 272 tensor cores are also included, which accelerate machine learning applications. 68 acceleration cores for raytracing are also on the card. The GeForce RTX 3080 and 10 GB GDDR6X memory have been matched by NVIDIA, and they are connected by a 320-bit memory interface. Memory runs at 1188 MHz, while the GPU operates at a frequency of 1440 MHz that can be increased to 1710 MHz. The NVIDIA GeForce RTX 3080 has two slots and uses a single 12-pin power connector with a maximum power draw of 320 W.
Some display outputs are: 3 DisplayPort 1.4 a, 1 HDMI 2.1. PCI-Express 4.0 x16 is used to connect GeForce RTX 3080 to the rest of the hardware. Dimensions of the card are 285 mm x 112 mm x 40 mm, and it has a dual-slot cooling system.