Dominion, that? s what you? re trying to achieve. This time with animals! They
each have a lesson to teach, whether it? s how to spit really far, or what kind
of grass tastes the best. It? s a lot to keep track of, but you? re like an
elephant: you remember everything. And you? re afraid of mice. You? ve taken up
riding. Horses are intimidating; they say you can lead a horse to water, but
you haven? t managed it. So you? re working your way up, starting with dogs. So
far so good; the dog hasn? t bucked you off yet. Your menagerie got off to a
poor start, with just a goat, two rats, and the advisor who suggested starting
a menagerie. You couldn? t get that fox you wanted, but it was probably bad
anyway. Now you? ve got some camels, which are just as useless for sewing as
you? d been warned, and a turtle that can hold its breath for longer than
anyone can stay interested. Soon the animal kingdom will be yours. This is the
13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards.
There are Horses that save a draw for later, Exile mats that cards can be sent
to and rescued from, and Ways that give Actions another option. Events return.
Dominion: Menagerie is an expansion, and cannot be played by itself; to play
with it, you need the Basic cards and rulebook (Dominion provides both).
Dominion: Menagerie can also be combined with any other Dominion expansions
you have. We hope you enjoy this expanding world of Dominion!