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Name | Total War: ROME II - Desert Kingdoms [Online Game Code] |
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Publisher | Sega |
Model | 45948 |
Type | DLC |
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Genre | Strategy |
Packaging | Download |
DRM | Steam |
System Requirements | Steam account required for game activation and installation This content requires the base game Total War: ROME II on Steam in order to play Minimum OS: XP/ Vista / Windows 7 / Windows 8 Processor: 2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor Memory: 2 GB RAM Graphics: 512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support) DirectX: 9.0c Hard Drive: 35 GB HD space Additional: Screen Resolution - 1024x768 Recommended: OS: Windows 7 / Windows 8 Processor: 2nd Generation Intel Core i5 processor (or greater) Memory: 4 GB RAM Graphics: 1024 MB DirectX 11 compatible graphics card DirectX: 11 Hard Drive: 35 GB HD space Additional: Screen Resolution - 1920x1080 |
Feature | The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: Bonus to morale in desert battles and bonus income from agriculture. Deep-rooted Traditions: Penalty to research rate. Meroe (The Kingdom of Kush) A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. |
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Feature 2 | Affinity for Egyptian/Hellenistic culture Higher probability of female characters in politics Trading kingdom (ivory, exotic hides, iron, gold) Fine pottery Faction Traits: Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. The Land of the Bow: cheaper, better archer units. Nabatae The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. Hellenic influence: may recruit Hellenic-themed units for battle Silk road traders: Bonus to trade and diplomacy Skilled masons: bonuses to construction and fortification Friends of Rome: diplomatic bonus with Roman factions/allies Roman tactics: some native units may use Roman army formations/abilities Faction Traits: Stonecutters: Faster, cheaper construction of main settlement-chain buildings Incense Traders: Bonus income from incense trade |
First Listed on Newegg | February 20, 2018 |
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