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    Total War: WARHAMMER II - The Shadow & The Blade [Online Game Code]

    • DLC - Curse of the Vampire Coast
    • DLC - The Hunter and the Beast
    • DLC - The Prophet & the Warlock
    • DLC - The Queen & The Crone
    • DLC - Blood for the Blood God
    • Total War: WARHAMMER II
    • DLC - Rise of the Tomb Kings
    • DLC - The Shadow & The Blade
    • DLC - The Warden & the Paunch
    • DLC - The Twisted & The Twilight
    • DLC - The Silence & the Fury
    • Sega
    • ESRB Rating T - Teen
    • Genre Strategy
    • DRM Steam
    • This content requires the base game Total War: WARHAMMER II on Steam in order to play
    Please note that this product is non-returnable and non-refundable.

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    A banner for the Total War: WARHAMMER II - The Shadow and The Blade game

    The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle.

    Note: Requires Total War: WARHAMMER II base game to play.


    A flag with jagging edges and two top loops shows a hand holding a dagger facing downward and red symbols next to it.

    DEATHMASTER SNIKCH

    The Skaven's most devious mastermind

    Of all the Clan Eshin assassins thought to be scattered across the Skaven's subterranean strongholds and within the cities of the surface-dwellers, the one known as Deathmaster Snikch is truly a most dreaded figure of speculation. His deeds and whereabouts are the stuff of rumours that echo throughout the Under-Empire, suiting his master Lord Sneek, the Grand Nightlord of Clan Eshin and member of the Lords of Decay—because as long as no-one knows Snikch's real location, then no-one can ever feel truly safe. Once deployed, Deathmaster Snikch does not fail, and it is all but impossible for anyone to divine his presence. Snikch is likely the mastermind behind many of the ratmen's most devious acts of sabotage; great fires, heinous bombings, the failure of war machines on the eve of tide-turning battles—who knows how many of the world's pivotal disasters were really the work of the Deathmaster?

    FACTION EFFECTS

    • Has access to Clan Eshin Shadowy Dealings actions
    • Recruitment cost: +200% for all non-Eshin units (all armies)
    • Clan Loyalty: Eshin Lords never defect
    • Night Runners and Gutter Runners units use armour-piercing Warp-infused projectiles

    LORD EFFECTS

    • Ambush success chance: +25%
    • Melee attack: +8 for embedded Heroes (Lord's army)
    • Ability: "Concealment Bombs"

    MOUNT

    • Deathmaster Snikch stalks around in the shadows, looking for the perfect opportunity to strike. A mount would just slow him down!

    UNIQUE ITEMS

    • Whirl of Weeping Blades (Quest Item)
    • The Cloak of Shadows (Quest Item)

    START POSITIONS


    Eye of the Vortex map with start position for the Shadow
    Mortal Empires map with start position for the Shadow
    UNIQUE SKILLS
    Icon for Jump-Scare showing an arrow crossing a skull

    JUMP-SCARE

    Enemy units are afflicted with temporary defensive penalties at the beginning of ambush battles (Lord's army) Ambush success chance: +10% (Lord's army) Enemy leadership: -5 (local region)

    Icon for Security Fast-Quick showing an arrow firing toward the right

    SCURRY FAST-QUICK

    Campaign movement range: +5%

    Charge bonus: +8 (Lord's army)

    Icon for Conceal-Hide Them showing a green ball

    CONCEAL-HIDE THEM

    Speed +10% for infantry units (Lord's army) Ability: "Concealment Bombs" for Night Runners and Gutter Runners units (Lord's army)

    Icon for Contract Loopholes showing a skull in the middle of a gold coin

    CONTRACT LOOPHOLES

    Upkeep: -25% for all units (Lord's army) Hero and Lord recruit rank +3 (all provinces)

    Icon for Just Dodge It showing a dart is fired into the center of a triangle board

    JUST DODGE IT

    Melee defence: +5 Physical resistance: 15%

    Icon for Sabotage & Unrest showing three bamboo sticks creating a siege

    SABOTAGE & UNREST

    Immediately causes siege attrition at a reduced rate when besieging enemy settlements Public order: -5 (local enemy province)

    Icon for From The Shadows showing a monster is charging forward

    FROM THE SHADOWS

    Ability: "From the Shadows"

    Icon for Deathmaster’s Sigil showing three branches creating a siege

    DEATHMASTER'S SIGIL

    Passive Ability: "Deathmaster's Sigil"

    A badge shows two hands holding a red heart in fire against purple background.

    MALUS DARKBLADE

    Determined tyrant driven by a lust for power

    Even by the standards of Hag Graef's warring families, Malus Darkblade is ambitious beyond reason. In the brutal crucible of one of the most sinister and foreboding cities in the Land of Chill, he excelled at the deadly game of politics to earn his tyrannical reputation. One day, driven by an insatiable lust for power, Malus was led into the clutches of a being even darker than he. From that moment, his fate became inexorably intertwined with that of the Daemon Tz'arkan, the Drinker of Worlds, who eventually became imprisoned within his very soul. Relying on his own dark determination and limitless reserves of hatred to overcome any opposition, Malus perseveres through the torment of his Daemonic possession to draw upon Tz'arkan's frightening power when needed, carrying out the bidding of the Witch King as he hacks a path of bloody ruin across the world.

    FACTION EFFECTS

    • Malus is possessed by the daemon Tz'arkan, who is controlled with the use of elixirs
    • Tz'arkan's Whispers: The Daemon influences Malus to commit acts of slaughter and cruelty
    • Military Alliance with Naggarond
    • Income from Irons Mines, Gold Mines and Marble Quarries +30% (All Regions)

    LORD EFFECTS

    • Recruitment cost: -20% for Cold One Dread Knights, Cold One Knights and Cold One Chariot Units (Lord's army)
    • Upkeep: -50% for Cold One Dread Knights, Cold One Knights and Cold One Chariot Units (Lord's army)

    MOUNT

    • Spite: Larger than most others of its kind, the ferocious Cold One named 'Spite' is truly a creature fit for a heartless murderer like Malus Darkblade

    UNIQUE ITEMS

    • The Warpsword of Khaine (Quest Item)

    START POSITIONS


    Eye of the Vortex map with start position for the Blade
    Mortal Empires map with start position for the Blade
    UNIQUE SKILLS
    Icon for Walking showing people walking inside a fist picture

    THE WAKING

    Cooldown: -20% to "The Blood Price" Cooldown: -20% to "The Deamon's Curse"

    Icon for Replenishment showing a shield

    SUPERNATURAL TISSUE

    Casualty replenishment rate: +30% for Lords (Lord's Army) Ward save: 10% (While transformed into Tz'arkan)

    Icon for Pain Tolerance showing a cross in a blood drop

    PAIN TOLERANCE

    Missile resistance: 10% Melee defence: +10

    Icon for Cold Heart showing a gold badge

    COLD HEART

    Campaign Movement range: +5% Attrition: -30% casualties suffered from all attrition (Lord's army) Vigour loss reduction: -50% for for Cold One Dread Knights, Cold One Knights and Cold One Chariot Units (Lord's army)

    Icon for Ambush showing a weapon facing sideways

    LYING IN WAIT

    Ambush success chance: +15% (Lord's army) Chance of intercepting an army using the Underway, beast-paths or Worldroots: +20% Attribute: Stalk

    Icon for Drachau Tyrant showing a skull in the middle of a gold coin

    DRACHAU TYRANT

    On turn start, Lords in this character's region have a chance to gain 1 loyalty (local region) Public order: +3% (local province) Upkeep: -10% for all units (Lord's army)

    Icon for the Slumber showing the look of a purple planet

    THE SLUMBER

    Cooldown: -20% to "Bloodstorm" Cooldown: -20% to "Reaper of Souls"

    Icon for Contempt & Hatred showing a man having an evil look

    CONTEMPT & HATRED

    Weapon strength: +20% when fighting against anything and everything

    Icon for Avatar of Terror showing a skull against a purple backdrop

    AVATAR OF TERROR

    Enemy leadership: -7 (local enemy armies) Attribute: Causes Terror (While transformed into Tz'arkan)

    GALLERY
    Malus Darkblade is wielding a sword on the back of a monster which is roaring with mouth big. In front of Malus Darkblade are all kinds of weapons pointing at him.
    An interface shows the power status of characters in the blade.
    An interface shows introduction of Palace of Dread Knights and what gamer need do first.
    A man is standing high and surrounded by enemies on a battlefield with spear in the right hand, claws on his left hand, and five snake heads on his head.

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    Warranty, Returns, And Additional Information

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