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| Brand | Albatron |
|---|---|
| Model | PC6200 |
| Interface | PCI Express x16 |
|---|
| Chipset Manufacturer | NVIDIA |
|---|---|
| GPU | GeForce 6200 |
| Core Clock | 300MHz |
| PixelPipelines | 4 |
| Effective Memory Clock | 500MHz |
|---|---|
| Memory Size | 128MB |
| Memory Interface | 128-Bit |
| Memory Type | DDR |
| DirectX | DirectX 9 |
|---|---|
| OpenGL | OpenGL 2.0 |
| D-SUB | 1 x D-SUB |
|---|---|
| DVI | 1 x DVI |
| TV-Out | S-Video / Composite Out |
| RAMDAC | 400MHz |
|---|---|
| Max Resolution | 2048 x 1536@85Hz |
| Operating Systems Supported | Windows 2000/XP |
| System Requirements | 1. PCI express 16X port 2. CD or DVD ROM for software installation 3. 32MB system RAM minimum 4. 30MB free hard disk space minimum 5. Operation system - Windows XP, Windows 2000 |
| Features | NVIDIA CineFX 3.0 Technology Powers the next generation of cinematic realism. Full support for Microsoft DirectX 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture delivers faster and smoother gameplay. 64-Bit Texture Filtering and Blending Based on the OpenEXR technology from Industrial Light and Magic, NVIDIA's 64-bit texture implementation sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending. NVIDIA UltraShadow II Technology Enhances the performance of bleeding-edge games, like id Software's Doom III, that feature complex scenes with multiple light sources and objects. Second-generation technology delivers more than 4X the shadow processing power over the previous generation. Intellisample 3.0 The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern. Vertex Shaders 3.0 Pixel Shaders 3.0 |
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| Package Contents | S-Video Cable DVI to VGA Adapter Manual Drivers CD |
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| First Listed on Newegg | December 06, 2004 |
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