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ATI Radeon 9800XT 256MB DDR AGP 4X/8X Graphics Card 100-435100

  • 256MB 256-Bit DDR
  • Core Clock 412MHz
  • 1 x DVI
  • AGP 4X/8X
🔥Don't forget your OS, we have Windows 11 OEM, Download and USB versions available
Specs
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Learn more about the ATI 100-435100

Model
Brand ATI
Model 100-435100
Interface
Interface AGP 4X/8X
Chipset
Chipset Manufacturer AMD
GPU Radeon 9800XT
Core Clock 412MHz
PixelPipelines 8
Memory
Effective Memory Clock 730MHz
Memory Size 256MB
Memory Interface 256-Bit
Memory Type DDR
3D API
DirectX DirectX 9
OpenGL OpenGL 2.0
Ports
D-SUB 1 x D-SUB
DVI 1 x DVI
TV-Out S-Video / Composite Out
VIVO No
Details
Tuner None
RAMDAC 400MHz
Max Resolution 2048 x 1536@85Hz
Operating Systems Supported Windows 2000/XP
System Requirements RADEON™ 9800 Series of products requires connection to your PC's internal power supply for operation. Consult your system builder or OEM to ensure your system has an adequate power supply. Otherwise, ATI recommends a 300-Watt power supply or greater to ensure normal system operation where a number of other internal devices are installed.
Intel® Pentium® 4, AMD® Athlon® or higher with AGP 8X (0.8v), 4X (1.5V) or Universal AGP 3.0 bus configuration (8X/4X)
128MB of system memory
Installation software requires CD-ROM drive
DVD playback requires DVD drive
Features
Features AGP 8X support
SMARTSHADER™ 2.1
Full support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control
2.0 Pixel Shaders support up to 16 textures per rendering pass
New F-buffer technology supports pixel shader programs with unlimited instructions
128-bit, 64-bit & 32-bit per pixel floating point color formats
Multiple Render Target (MRT) support
Shadow volume rendering acceleration
Complete feature set also supported in OpenGL® via extensions
SMOOTHVISION™ 2.1
2x/4x/6x full scene anti-aliasing modes
Adaptive algorithm with programmable sample patterns
2x/4x/8x/16x anisotropic filtering modes
Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
HYPER Z™ III+
3-level Hierarchical Z-Buffer with early Z test
Lossless Z-Buffer compression (up to 24:1)
Fast Z-Buffer Clear
Z cache optimized for real-time shadow rendering
TRUFORM™ 2.0
2nd generation N-Patch higher order surface support
Discrete and continuous tessellation levels per polygon
Displacement mapping
VIDEOSHADER™
Seamless integration of pixel shaders with video
FULLSTREAM™ video de-blocking technology
Noise removal filtering for captured video
Additional Information
Date First Available October 14, 2003

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