The DPVR E4 is a SteamVR-compatible PCVR headset for PC gamers who want 6DoF inside-out tracking, a wide 116° field of view, and refresh rates up to 120 Hz. It connects to a compatible Windows PC through DisplayPort 1.4 and USB.
Recommended For
- PC gamers with a DisplayPort-equipped gaming PC who mainly play SteamVR and prefer a direct wired connection over wireless PC streaming.
- Room-scale PCVR players who want 6DoF controller tracking without installing external base stations, including users with a modest-sized play area.
- Players who value a lightweight headset for longer PCVR sessions and want to flip the visor up briefly to check the room or switch tasks without removing the headband.
- SteamVR players focused on seated games, visual experiences, or moderate-paced room-scale titles who want a clear LCD image and can accept a wired setup.
Real-World Use Scenarios
- Playing SteamVR games such as Skyrim VR or other PC titles: the E4 connects to a compatible Windows PC and lets players use a library of PCVR games, though setup and individual game compatibility may require some troubleshooting.
- Trying room-scale PCVR without installing external base stations: the headset and controllers use inside-out tracking, so players can move around a play area without separate tracking towers; tracking can be less dependable when controllers move outside the cameras’ view.
- Playing rhythm or other fast-motion games: the lightweight headset and controller tracking support active play, but occasional tracking drift during very fast swings may matter to highly competitive players.
- Using VR for seated PC experiences, such as cockpit-style games: the wired DisplayPort connection suits a stationary setup, while the cable means users should plan their seating and PC placement rather than expect wireless play.
- Starting a PCVR session with an existing gaming PC: users can access SteamVR experiences through a direct PC connection, but should check that their computer has a DisplayPort output and meets the headset’s PC requirements before setup.
Spec Summary
| Attribute | Value |
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| Best For | PCVR gaming with a PC that meets the listed minimum system requirements |
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| Display And Tracking | 3664 × 1920 display with 72, 90, or 120 Hz refresh rates and a 116° field of view; inside-out tracking uses four camera sensors |
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| PC Compatibility And Requirements | Requires Windows 10 or higher, an Intel Core i5/i7 or Xeon E3-1240 V5, AMD Ryzen 5 equivalent or greater, NVIDIA GeForce GTX 1060 equivalent or greater, at least 8 GB RAM, and DisplayPort 1.4 |
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| Connectivity | One DisplayPort 1.4 connection and one USB 3.2 connection |
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| Controller And Power | Wireless controllers communicate over 2.4 GHz ISM and use disposable 1.5 V, 1500 mAh alkaline batteries for a stated 5–6 hours of battery life; listed functions include vibration and non-tactile function; each controller measures 123 × 111 × 42 mm |
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| Physical Specifications | 192 × 281 × 124.5 mm; 285 g without the headstrap |
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| Model Identifiers | DPVR E4 (Black), series E4; part number 07-000285 (Black) |
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Reference Q&A
Q: DPVR E4 or Meta Quest 3 for PCVR?
A: Choose the DPVR E4 if you mainly play PCVR and want a wired DisplayPort connection; it is a PC-dependent headset with up to 120 Hz refresh rate. Choose the Meta Quest 3 if you also want standalone games and wireless PCVR options. The E4 uses software IPD adjustment, while reviewers identify its PCVR performance and lightweight design as strengths and note technical issues; check whether its fit and setup suit you before buying.
Q: Should I get the DPVR E4 or Quest 3S for PCVR?
A: Choose the DPVR E4 if you want a dedicated, wired PCVR headset that connects through DisplayPort. Choose the Quest 3S if you want a standalone headset that can also connect to a PC for VR. The trade-off is a PC-focused, direct-cable setup with the E4 versus the Quest 3S’s standalone and wireless options.
Q: Is the DPVR E4 a better fit than a standalone headset if I only play PCVR?
A: The DPVR E4 may suit you better if you have a compatible Windows PC and prefer a wired DisplayPort connection for PCVR. A standalone headset is more flexible if you want to play without a PC, use wireless PCVR, or take the headset with you for untethered use. The E4 is not a standalone headset and requires a DisplayPort 1.4 connection and a compatible PC.
Q: What PC do I need to use the DPVR E4?
A: The DPVR E4 is a PCVR headset, not a standalone headset. It requires Windows 10 or later, at least an Intel Core i5/i7 or equivalent AMD Ryzen 5, an NVIDIA GeForce GTX 1060 or equivalent, 8 GB of RAM, and a DisplayPort 1.4 output. Check that your PC has the required ports and meets these minimum specifications before buying.
Q: Does the DPVR E4 work with SteamVR games?
A: The DPVR E4 is listed as SteamVR compatible. Compatibility can still vary by game, so check that a specific title supports the headset and that your PC meets the title’s requirements.
Q: Do I need external sensors to set up the DPVR E4?
A: The DPVR E4 uses inside-out tracking with four camera sensors, so external room-mounted tracking stations are not listed as part of its setup requirements.
Q: Is the DPVR E4 suitable for travel or use away from a desk?
A: It may be moved between locations, but it is not a standalone travel headset: it needs a compatible Windows PC and DisplayPort 1.4 and USB 3.2 connections. Its listed weight is 285 g without the headstrap; the full worn weight is not specified here.
Q: Is the DPVR E4 worth considering instead of a Quest 3 for PCVR?
A: Consider the E4 if you want a dedicated, wired PCVR headset with a DisplayPort connection and SteamVR compatibility. It is less suitable if standalone play or wireless convenience is a priority. Reddit discussions compare its PCVR-focused design with the Quest’s convenience, but do not establish one as best for everyone.
Q: What are the main trade-offs to consider before buying the DPVR E4?
A: The E4 is a PC-tethered headset, and its IPD adjustment is software-based rather than a physical lens adjustment. Reddit discussions also raise concerns about fan noise and audio, so comfort and sound preferences may affect whether it is a good fit.
Q: Is the DPVR E4 a suitable replacement for a Rift S?
A: It may suit someone seeking a wired PCVR headset: Reddit users discuss it as a possible Rift S replacement and mention clarity and comfort as potential advantages. Experiences are mixed, so check the E4’s physical fit and your PC’s DisplayPort and minimum-spec compatibility before buying.
Q: Is the DPVR E4’s inside-out tracking suitable for active VR games?
A: The E4 uses four inside-out tracking cameras, but Reddit discussions include concerns about controller tracking and game-specific performance. If reliable tracking is essential for your preferred titles, check reports from users playing those games rather than assuming the headset will perform identically across them.