News: Steam breaks. Nintendo's eShop breaks. Xbox breaks. The Return of the Bug Game affects all storefronts.

The release of Hollow Knight: Silksong on September 4, 2025, became one of the most chaotic launches in gaming history, overwhelming digital storefronts across the globe. Developed by the small Adelaide-based studio Team Cherry, the long-awaited sequel to Hollow Knight caused Steam, the Nintendo eShop, the PlayStation Store, and even Microsoft’s marketplace to buckle under player demand. The lack of pre-orders or preload options meant that millions of fans tried to purchase and download the game at the same time, leading to widespread crashes, payment errors, and store outages. Steam, known for handling even the largest triple A launches, struggled with error messages and broken functions almost immediately after the game went live.


(photo: Team Cherry)

Despite the technical turbulence, the launch cemented Silksong as a cultural and commercial juggernaut. The game topped sales charts on Steam and the eShop almost instantly, and its $20 price point was seen as a rare bargain in an era of $70 blockbusters. Community reactions were a mix of frustration at the crashes and admiration for Team Cherry’s achievement, with many noting that it was remarkable for a three-person indie studio to bring global storefronts to their knees. In the end, Silksong’s debut proved to be a historic moment for indie gaming, demonstrating that passion and anticipation can drive demand on par with, and even beyond, the biggest productions in the industry.


(photo: Team Cherry)

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