


Easy Setup
Set up effortlessly whether you're at home or someplace new.

Oculus Insight Tracking
Built-in sensors translate your movements into VR and provide room-scale tracking.

Oculus Touch Controllers
Your hands and gestures appear in VR with intuitive, realistic precision.

What's Included

Oculus Quest Headset
Our first all-in-one VR gaming headset with controllers. No PC required.

Two Touch Controllers
Right and left hand Oculus Touch controllers.

15W Power Adapter
Users get a USB-C charger + adapter designed to charge up to Oculus Quest.

AA Batteries
The included alkaline cell batteries power both Oculus Touch controllers.

Frame Friendly Spacer
Wear your glasses in VR with an ergonomic interface to fit most eyewear.

Pros: Works well. Comfortable. Tracking works well. Touch system is pretty good. Horror games + this = a really good way to mess with dates. Overall very fun and very good. Trying to find a way to get space for full room play working is excellent motivation to clean and throw out useless items.
Cons: The resolution is a bit off-putting. You can see some black lines (screen door effect) in some cases (mostly VR videos, it's hard to notice in games with things moving around a lot). You have to be pretty far from the input sensors for the touch controls to very good. If you're too close they change only to somewhere between tolerable and good. Some games cause me motion sickness (It's technically called virtual reality sickness but I'm gonna keep calling it motion sickness). I've never gotten motion sickness in my life but 'Subnautica' and 'Paranormal Activity: The Lost Soul' give me motion sickness after about a half hour or longer of gameplay. Using this with a larger headset heats my head up a lot. This is partially negated by the sound on the headset (the sound uses head tracking as well in most games I've played so far so it's very similar to surround sound). The problem is mostly just me being stubborn and wanting my, tbh very likely placebo, 7.1 surround sound while using the rift. If I play for like 3 hours without a break I start getting eye strain. If you are playing roomscale (I called it full room before) and you have a cat, you will trip over the cat. Make sure the cat cannot get in the room you are playing in. If it is possible for the cat to get in the room, the cat will enter the room and trip you. There is no solution to this problem other than limiting the cat's access to the room you are using. Cat's are, for some strange reason, genetically programmed to trip people wearing VR headsets.
Overall Review: If you want to play a game with the Rift you might want to take a look at the Oculus website and check out experiences (that's their software sale area) and click something that interests you. Scroll down past the video and just below the price you'll see a comfort level (comfortable, moderate, and intense). You can check the Oculus support site for a rundown but if you're new to VR you might want to start with things that are 'comfortable' or 'moderate.' This won't necessarily translate the same to anyone else reading this but games in the 'intense' category seem to give me motion sickness after around 30 mins to an hour of play. I don't seem to have the same problem with comfortable or moderate games. I'm not prone to motion sickness and it still happens to me. It may take time to get used to. Just a heads up and something to keep in mind if you purchase any VR headset. This isn't only a rift problem it is a VR headset problem. If you want more information on VR sickness you can try Googling information on 'virtual reality sickness.'