Yottamaster 2TB SSD M.2 PCIe 4.0  Built for Gaming, Up to 7000MB/s, M.2 2280 NVMe Internal Solid State Drive with 3D QLC NAND Flash, Storage Upgrade for PS5, PC, Laptop
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    AMD Radeon Vega Frontier Edition (Air-cooled) 16GB 2048-bit HBM2 VIDEO CARD ONLY, NOTHING ELSE! VIDEO CARD COMES IN PLAIN NON-RETAIL BOX WITHOUT ANY ACCESSORIES AS PICTURED!

    REFURBISHED Product Type
    • VIDEO CARD ONLY => NOTHING ELSE! NO ACCESSORIES WHATSOEVER!
    • THERE ARE SEVERAL SUPERFICIAL SCRATCHES ON THE CARD, SEE MORE IMAGES: imageshack.com/a/ppEH
    • 16GB 2048-Bit HBM2
    • Radeon Vega Frontier Edition (Air-cooled)
    • Core Clock Typical Engine Clock (MHz): 1382
    • Peak Engine Clock (MHz): 1600
    • 4096 Stream Processing Units
    • Compute Units: 64
    • Stream Processors: 4096
    • Peak Single Precision (FP32) Performance: 13.1 TFLOPs
    • Peak Double Precision (FP64) Performance: 819 GFLOPs
    • Memory Size: 16 GB Memory
    • Type (GPU): HBM2
    • Memory Bandwidth: 484 GB/s
    • OpenCL 2.0 Support
    • 10-bit Color
    • Dual-Slot
    • VALIDATIONS/BENCHMARKS:
    • techpowerup.com/gpuz/details/vzasc
    • ozone3d.net/gpudb/score.php?which=801741
    • ozone3d.net/gpudb/score.php?which=802203
    • ozone3d.net/gpudb/score.php?which=802206
    • ozone3d.net/gpudb/score.php?which=802207
    • ozone3d.net/gpudb/score.php?which=802209
    • valid.x86.fr/453q0d
    🔥Don't forget your OS, we have Windows 11 OEM, Download and USB versions available
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    Overview
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    The Radeon Vega Frontier Edition is a enthusiast-class professional graphics card by AMD. Built on the 14 nm process, and based on the Vega 10 graphics processor, in its Vega 10 XT AIR variant, the card supports DirectX 12.0. The Vega 10 graphics processor is a large chip with a die area of 495 mm² and 12, 500 million transistors. It features 4096 shading units, 256 texture mapping units and 64 ROPs. AMD has placed 16, 384 MB HBM2 memory on the card, which are connected using a 2048-bit memory interface.

    The GPU is operating at a frequency of 1382 MHz, which can be boosted up to 1600 MHz, memory is running at 945 MHz. The output panel of this card contains three DisplayPort 1.4 outputs and a single HDMI 2.0 output. With the processing power available inside the Radeon Pro Vega card, 5K (5120 x 2880) displays can be driven at up to 60 Hz from the DisplayPort outputs. The HDMI 2.0 output can connect to monitors or television displays at resolutions up to DCI 4K (4096 x 2160). At DCI and UHD 4K resolutions, four monitors can be driven for expanding your virtual workspace without requiring splitters or MST hubs.

    To keep this card cool, AMD implemented a blower-style cooler. By using a radial fan, this system forces air over the components and exhausts it out through the front of the card and out of the case. This cooling configuration can be used in crowded workstation environments with multiple GPUs or where space between computer components can be a concern, as hot air is not recirculated back into the case.
    AMD LiquidVR Technology: Reduced motion-to-photon latency enhances realism and VR presence. With the LiquidVR SDK content creators have powerful development tools to generate VR content.
    10-Bit Color: Native support for 10-bits per color channel assists color-critical tasks such as photo editing and video color-correction by providing a larger visible gamut. 10-bit images require a monitor that supports a 10-bit input.
    FreeSync Technology Support: AMD's FreeSync Technology allows for communication between the graphics card and a monitor with FreeSync support. Having this communication enables the monitor to dynamically adjust its refresh rate to the frame rate being output by the graphics card, thereby greatly reducing tearing, stuttering, and other artifacts.
    TrueAudio Technology: AMD TrueAudio Technology allocates GPU processing to audio, allowing for greater overall audio processing for advanced audio sequences, especially in games.
    Bezel Compensation: Compensate for bezel interference by stretching the image so it displays evenly across multiple displays, even monitors with thick bezels.
    Partially Resident Textures: Partially Resident Textures allow for graphics memory to behave as a hardware-managed cache. This way only the necessary data to create a scene can be streamed on demand straight from GPU memory, increasing graphics rendering efficiency, especially with large texture libraries.
    Encoding/Decoding Hardware: With specially programmed hardware, the GPU can encode 4K and decode 8K H. 265 video files for decreased render times and smoother

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