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| Brand | Apollo |
|---|---|
| Model | GeForce 6800, 128MB, 256Bit |
| Interface | AGP 4X/8X |
|---|
| Chipset Manufacturer | NVIDIA |
|---|---|
| GPU | GeForce 6800 |
| Core Clock | 325 MHz |
| PixelPipelines | 12 |
| Effective Memory Clock | 700 MHz |
|---|---|
| Memory Size | 128MB |
| Memory Interface | 256-Bit |
| Memory Type | DDR |
| DirectX | DirectX 9 |
|---|---|
| OpenGL | OpenGL 1.5 |
| D-SUB | 1 x D-SUB |
|---|---|
| DVI | 1 x DVI |
| TV-Out | S-Video / Composite Out |
| VIVO | No |
| Tuner | None |
|---|---|
| RAMDAC | 400MHz |
| Max Resolution | 2048 x 1536@85Hz |
| Cooler | Single Fan |
| Operating Systems Supported | Windows 98/ME/2000/XP |
| System Requirements | Intel PentiumRIII, AMDR Duron or Athon class processor or higher 128MB of system RAM 350 watt recommended power supply An available 2.0 AGP slot Empty PCI slot adjacent to AGP slot. This board occupies two slots: one AGP and one PCI Available 4-pin hard drive power connector from internal power supply CD-ROM Drive 10MB available hard disk space (50 MB for full installation) WindowsR 95 OSR2, 98 or higher, ME, 2000, XP, NT4.0 with service pack 5 or 6, Linux OS DVD playback requires DVD-ROM drive |
| Features | NVIDIA CineFX 3.0 Technology Powers the next generation of cinematic realism. Full support for Microsoft DirectX 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture delivers faster and smoother gameplay. 64-Bit Texture Filtering and Blending Based on the OpenEXR technology from Industrial Light and Magic, NVIDIA's 64-bit texture implementation sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending. NVIDIA UltraShadow II Technology Enhances the performance of bleeding-edge games, like id Software's Doom III, that feature complex scenes with multiple light sources and objects. Second-generation technology delivers more than 4X the shadow processing power over the previous generation. Intellisample 3.0 The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern. Vertex Shaders 3.0 Pixel Shaders 3.0 |
|---|
| Package Contents | S-Video Cable Composite Cable DVI to VGA Adapter Manual, Driver CD Games ans Softwares |
|---|
| First Listed on Newegg | November 30, 2004 |
|---|