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Oculus Quest All-in-one VR Gaming Headset - 128GB

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  • All-in-one VR: No PC / No wires / No limits - Oculus Quest is an all-in-one gaming system built for virtual reality (Now you can play almost anywhere with just a VR headset and controllers)
  • Oculus Touch Controllers: Arm yourself with the award-winning Oculus Touch controllers - Your slashes, throws and grabs appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game
  • Easy set up: The world is your arcade - Set up is easy whether you're at home or someplace new (Oculus Quest works with your environment, so you can play standing or sitting in spaces big or small)
  • Guardian Helps Keep You Safe: Explore the universe without tripping over the coffee table - The Oculus Guardian system is designed to help you avoid nearby objects while you're in-game
  • Setup requires an iPhone (iOS 10 or higher) or Android (6.0 Marshmallow or higher) smartphone, the Oculus App (free download), 802.11 b/g/n wireless Internet access, and an Oculus account

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  • Overview
  • Specifications
  • Warranty & Returns
  • Reviews
A woman in her home wearing the Oculus Rift S gear while smiling and playing. There is text that reads: Our first all-in-one gaming headset
Oculus Rift S Gear Angled to the Right
VR Headset Icon

Easy Setup

Set up effortlessly whether you're at home or someplace new.

Body Movement Tracking Icon

Oculus Insight Tracking

Built-in sensors translate your movements into VR and provide room-scale tracking.

Touch Controller Icon

Oculus Touch Controllers

Your hands and gestures appear in VR with intuitive, realistic precision.

Oculus Rift S Gear lying down flat, the controllers, two AA batteries, the visor equipment, cable and outlet adapter

What's Included

VR Visor Icon

Oculus Quest Headset

Our first all-in-one VR gaming headset with controllers. No PC required.

VR Controller Icon

Two Touch Controllers

Right and left hand Oculus Touch controllers.

Power Adapter Icon

15W Power Adapter

Users get a USB-C charger + adapter designed to charge up to Oculus Quest.

Disposable Battery Icon

AA Batteries

The included alkaline cell batteries power both Oculus Touch controllers.

Visor Spacer Icon

Frame Friendly Spacer

Wear your glasses in VR with an ergonomic interface to fit most eyewear.

Oculus Quest Banner showing the Product Angled to the Right Along with Text That Reads: All-In-One VR, No PC. No wires. No limits. 64GB. 128GB.

Learn more about the Oculus VR Quest

General

|
Brand
Oculus
Model
Quest
Part
301-00171-01
Color
Black
Type
Head-mounted Display

Package Contents

|
Package Contents
Quest Device
Controllers (L&R)
Printed Accessory Folio
Manual
2AA Batteries
Charging cable
Glass Spacer
Welcome card
Charger (US, UK, EU, AU)

Additional Information

|
Date First Available
April 30, 2019
Warranty, Returns, And Additional Information
  • Warranty
  • Limited Warranty period (parts): 1 year
  • Limited Warranty period (labor): 1 year
  • Read full details
  • Return Policies
  • We want to ensure your holiday shopping this year is hassle-free. That’s why we’re automatically extending our return policies on almost every product! For purchases placed between November 1, 2019 and December 24, 2019 you will have until January 31, 2020 to return your product. There's nothing additional that you have to do!
    • Return for refund until: January 31, 2020
    • Return for replacement until: January 31, 2020
  • This item is covered by Newegg.com's Extended Holiday Return Policy.
Anonymous
Ownership: 1 month to 1 year
Verified Owner
4/ 5
Better than expected given the price point, and this is coming from a Valve Index owner 11/6/2019 10:07:13 PM

Pros: The oculus dash software is very good. The sheer combination of features just can't be beat. SteamVR can deliver you these features on an individual basis (provided you have a supporting headset), but cannot do it as quickly, conveniently, or as high of a quality. Passthrough on Oculus can be activated very quickly. Your virtual desktop is just a click or two away, comes up immediately, and captures at a high framerate in good quality. Getting back into your game after activating any one of these is a snap. On SteamVR, all of these functions are lesser, come with a loading time, and may even require an additional purchase of a third party app. Depending on what exactly you're switching between, you might even have to close your game or the third party app, making multi tasking more difficult. The dash software and all functions of the headset are responsive enough that I can put on my headset first, and then use the passthrough function to pick up my controllers, which makes adjusting the headset easier and less time consuming.

The touch controllers are excellent, even for large hands. The analog stick, buttons, and touch sensors are all extremely responsive and feel good to press. No issues with detecting where my fingers are, everything just works the way it's supposed to. Controllers come in at a good weight and I had zero problems playing a wide variety of games with them. I can hold them in my hands for hours and they never get tired.

Oculus has good market share and all of the best games are going to work with your headset. Legacy titles that are not aware of the Rift S will show you CV1 or "gen 1" touch prompts, which translate 1:1 to what your rift S controllers can do, so long as you can overlook the different model. For compatibility modes (using OpenVR/SteamVR to play a non-oculus API game), binding controls for games designed for Vive Wands can be tricky because the analog stick is not always a suitable trackpad replacement, but this is largely on a game by game basis and is not likely to come up with the games people are playing today.

Screen clarity is good, very little screen door effect. Visuals are super sharp, even text.

The headband is easy to put on and take off, especially if you're going to be sharing your headset with others. This is quite possibly the lowest possible friction solution.

The batteries are user replaceable. If they die in the middle of a session, you can pause your game (if the controller dying out didn't pause it for you), replace them, and get back into the action quickly. You never have to think about charging the controllers, and there's literally zero risk of a battery going flat halting your session for an entire day. Not building a battery in means the controllers are also never at risk of becoming paperweights because the non-serviceable battery died out.

Glare and "rays" are manageable. Compared directly to the index, the Rift S has less of both.

Glasses fit well inside the headset, and even after weeks of use from my wife that is using larger glasses with a metal semi-rimless frame, there's not a single scratch on either lens.

Cons: The built in audio is bad. We're talking smart phone speaker levels of bad. It's got a good range for spoken dialogue, but bass is entirely absent. This may be good enough for many game experiences, but if you specifically plan to play beat saber or happen to enjoy high quality audio, you're going to want to use headphones, which adds another layer of friction to starting up VR and can reduce comfort / the length of play sessions.

The contrast and color depth feel lacking, but I specifically notice this problem because I have a long history of using VA monitors (known for their excellent contrast ratios) and OLED TVs (which have perfect blacks). It's definitely off-putting in horror game experiences, but feels less problematic and not that noticeable in a more balanced game experience. No Man's Sky, Beat Saber, Job Simulator, and GORN are all immersive and appear to have good blacks when and where appropriate due to the fact that these games in particular rarely present you with a full or nearly-full black screen.

The IPD is not adjustable, and if you are too far outside the range of the fixed IPD, you're going to have a bad time. The closer you are to 63.5, the better your FOV will be, the more edge to edge clarity you'll have, and fewer stereo image overlap problems you'll have (ie: One eye receiving blur or distortion where another one is not, mostly visible when looking at the edges of the screen, this resolves poorly and can give you headaches or fatigue)

The halo style headband is easy to use, but it can be uncomfortable. Often, you must choose between maximum FOV/visual clarity or maximum comfort. If I really cinch it up tight I can get amazing clarity (near edge to edge) and good FOV, but it feels like it's compressing my skull at that point and I can't play for long. If I loosen it up too much, the headset can wobble which is disorienting if I look quickly to the left or right. Finding a good balance can be tough sometimes, but this matters less if you only play VR for an hour or so.

The Rift S uses the USB port to transmit audio, tracking data, and receive all the power the display, speakers, and other components need to function. This will quickly expose any shortcomings in your USB chipsets, either built into your motherboard or in any add-on cards you have. This can express itself in a variety of ways, either through popping audio, headset jitter, loss of tracking, camera blackouts in passthrough mode, or a total headset crash, requiring you to restart the oculus software. It all really depends on exactly how far out of spec the USB port is. Troubleshooting this can be a nightmare, and add-on cards don't always fix this, or can just present a similar level of problems just in a different way (maybe you don't get jitter anymore, but you get more audio popping)

The face gasket is removable, but not replaceable. If it has any anti-bacterial properties at all, they're lacking. If you plan to work out in this thing, it's going to get funky. The padding in the headband is not easily cleaned either, because even if you detach the display portion, you can't just rinse it - the speaker components are inside of it. You can wipe it down, but this will only help so much.

The batteries are user replaceable. This means an additional expense in the form of high quality batteries you can recharge, or an ongoing expense for disposable batteries. While having a battery you can replace does mean the controllers will never become paper weights, dumping disposable batteries can be hazardous and not everyone has the means to recycle or dispose of them properly. This is a hidden cost either way.

Compatibility with non-oculus games feels tenuous. A single toggle in the software "allow unknown sources" is all that lets you play games that aren't launched or purchased from the oculus store. Technically, they can disable this at any time and you'd have little recourse. They don't have a good reason to do this, but they can. Technically, Valve could do this with the Vive or Index as well, as the headsets simply don't function without their respective proprietary software, but given the business practices of Facebook (which owns Oculus), it feels more in the realm of possibility that they'd engage this kill switch some day.

There is no upgrade path to full body tracking. Your interactions with games will always be limited by what is possible with tracking your head and the function of the controllers. This is a pretty big drawback for anyone interested in engaging with full body tracked content, like VRchat.

Overall Review: Speaking as someone that has purchased both a Valve Index and a Rift S for my household, I am finding myself quite envious of the touch controllers and the oculus dash software. SteamVR and the friction of everything that's not just "launch a game" in SteamVR makes me miss the Rift S as my primary headset more and more by the day, and this is coming from someone with an IPD of 66.5, outside the ideal range of the Rift S.

I would say that the software experience of Oculus is vastly superior to SteamVR, and the ease of use is definitely much better, which makes it easier to jump in and out of VR, or briefly engage with the virtual desktop to use the computer without taking the headset off. The controllers are also excellent and make playing games feel very nice. The headset hardware itself is lacking, which detracts from the experience. If the Rift S were a slightly more premium product (better built in audio, better screen with a mechanical IPD adjustment, external power source to reduce likelihood of USB related problems), it would be an immediate and obvious recommendation. As it exists now, it comes with several compromises which require a lot of research, thought, and possible demo time to determine what you actually prefer.

1 out of 1 people found this review helpful. Did you?
Ownership: 1 week to 1 month
Verified Owner
5/ 5
Oculus Rift S- Beyond Expectations 11/5/2019 11:55:25 AM

Pros: Really easy to set up, excellent image clarity, 3D effect is engaging and attractive. Runs on a 2 year old gaming pc pretty well too.

Cons: It can get a bit stuffy and foggy, suggest that the room you use it in is on the cool side especially if it’s a physical game.

Overall Review: Having paused for a while until the VR head sets get better I happy to have joined back in, this is a great unit from a performance and price point of view, well ahead of others. No regrets just not enough time to play!

Did you find this review helpful?
Anonymous
Ownership: 1 month to 1 year
Verified Owner
4/ 5
Great little headset but not perfect 9/27/2019 6:03:45 AM

Pros: Convenient plug and play action
Inside out tracking so no lighthouses needed!
Easy to setup and use software
Display port connector

Cons: Foam around headband and face deteriorates quickly with prolonged use
Feels like looking through toilet paper rolls due to low FOV

Overall Review: It's a great starter headset for someone looking to dip their toes into the world of VR but it will leave you longing for more. I ended up giving this to my son when I upgraded to a valve index which is considerably better albeit more than twice the cost of the rift s. But you get what you pay for.

Did you find this review helpful?
Ownership: 1 week to 1 month
Verified Owner
5/ 5
Good product 9/12/2019 7:35:19 PM

Pros: Tracking and room scale is fast and accurate.
Nice image quality.
Compatible with steam.

Cons: You need a Good gaming pc. If not, take the quest version.

Overall Review: I recommend two AA 2500mah rechargeable battery for controler.

0 out of 1 people found this review helpful. Did you?
Anonymous
Ownership: 1 week to 1 month
Verified Owner
5/ 5
Best bang for the buck 9/1/2019 2:11:06 AM

Pros: -Cheap as heck compared to the competitors.
-Very immersive, virtually no screen door effect. So immersive, it freaked out my mom.
-Can run most games.

Cons: -Software can be finicky. You may need to re-calibrate your gear once in a while. Have already had to repair the installation.

Overall Review: Very happy with the purchase. Would recommend.

Did you find this review helpful?
Ownership: 1 day to 1 week
Verified Owner
2/ 5
Took two days for trouble shootings and enjoyed only 2 hours then it won't work again. 8/31/2019 11:12:24 AM

Overall Review: I consider myself not a tech beginner. I built several mining rigs in the past and I am familiar with the trouble shooting process. But I never expect I would took hours for trouble shootings a VR headset including incompatible usb 3.0 issue, losing tracking and software restart required loop. I did bought a dedicated pcie usb 3.0 card eventually which costs me extra 47 bucks . But still have to spend time on figuring out the right asmedia drivers otherwise I got constantly blue screen. After I finally solved the usb issues the oculus software just asked me to restart it forever. And this time I decided not to spend anytime on it. Before that the headset lost tracking for no reason no matter I restart the pc or the software there is always something wrong in the screen.

Me and my wife just could not believe this is a product made by a well established company. During the search I found many people had the same issues as me. After all, I returned the headset and I will wait for the HTC cosmos. I will never touch any products from this company.

0 out of 2 people found this review helpful. Did you?
Ownership: 1 month to 1 year
Verified Owner
2/ 5
Tracking is Horrible. Especially for Beat Saber 8/30/2019 9:55:41 PM

Pros: The headset is a decent resolution at least.
Also, the ease of access is amazing. True wireless!

Cons: I'm not sure if I got a defective unit. My tracking is awful. I can't score higher than an A on Expert Plus songs due to me constantly missing notes. I have multiple headsets, and will score S if I am playing on my Odyssey + even. The fact that the Oculus Quest has worse tracking than the Windows MR headsets is hilarious...

Overall Review: Tracking is awful. Avoid it

0 out of 1 people found this review helpful. Did you?
Ownership: 1 week to 1 month
Verified Owner
5/ 5
The Nintendo Switch of VR 8/5/2019 3:30:37 PM

Pros: Portable, Comfortable, well built.

Vr is finally convenient, I have a HTC VIVE and found myself just not using it because of the hassle of setting it up, clearing space, etc.

This solves that, the games like the nintendo switch, SHOW the down grade from being portable, BUT ITS PORTABLE!


I have been taken this to work, and on my lunch I sit in my car and watch Prime, or netflix like I am in a movie theater.

The games work well enough, you can tell its not PC graphics, but for fun VR you need mechanics not just graphics. Creed, Vader, Space Pirate Trainer, Robo recall, all amazing and fun games.

Cons: Its not PC powered, so temper expectation for games.
Media is amazing on it, from 3d vids, 360, or plain old netflix.

Overall Review: I bought it on a whim as a stop gap for the Valve index, but this little device surprised me.

For something I bought on a whim, its probably my favorite gaming purchase of the past year.

1 out of 4 people found this review helpful. Did you?
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