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Neuroshima Hex 3.0 Merchants Guild by Portal Games, Strategy Board Game

  • liNeuroshima Hex 3.0 Merchants Guild/liliChange how you think about discarding tokens and set aside the ones that will bring you the most Gambles to pay off your units' special abilities./liliFor the discarded tile, you will receive Gambles equal to its initiative./liliYou have the decision to make: do you deploy a fast unit on the board or dismiss it to gain Gambles./liliFor 1-4 players/lili30-30 min/liliAge: 13+/li
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Any questions? Our AI beta will help you find out quickly.

pNo one took the Merchants Guild seriously because whats a force without territory, without flags, without a fleet of shouting gangsters in pimped-up cars? And yet - when another itinerant trader disappears without a trace and goods, it turns out that gamblers and colleagues are behind him. And these colleagues, with the help of gambles, can organize a fleet that, under their flag, takes and enters the territory with an educational mission. You wont believe how quickly people pick up on the science of the power of gambles. /p

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